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PLASTIC OSTFRONT RULES FOR 1/72 SCALE WARGAMING |
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ORDERS
Troops are categorised as Flexible or Inflexible in their operational style.
No Poor or Inexperienced troops can be Flexible.
Five orders are possible: ATTACK, DEFEND,SCOUT,ADVANCE,COUNTERATTACK
Each order allows the unit to act within limits and depending upon its operational style.
FLEXIBLE TROOPS
| ATTACK | DEFEND | SCOUT | ADVANCE | COUNTERATTACK |
| Move unless stopped for shooting. Must have a location to sieze.Once on objective need not move. | Can move within defences or outside if not towards enemy. | Must advance until a new enemy element is observed then defend or scout. Repeat when no enemy visible. | Advance at least half move per turn towards an exit point on enemy baseline. If enemy appear orders become ATTACK. | Cannot move until enemy on objective and then orders become ATTACK. |
INFLEXIBLE TROOPS
| ATTACK | DEFEND | SCOUT | ADVANCE | COUNTERATTACK |
| Move at least 1/2 move towards objective each turn. Once on objective DEFEND. | Can move within positions. | Must advance until a new enemy element is observed then defend. Repeat when no viable enemy visible. | Advance at least half move per turn towards an exit on enemy baseline. If enemy seen change orders to DEFEND. | Cannot move until enemy on objective and then orders become ATTACK. |
GUNS: will normally have DEFEND orders.
Orders are given to companies and higher organisations.
Only one of each of the organisation's sub-units can have a different order from the others.
Orders can be changed by a higher level HQ but only as a result of:
Command and Control Test
After an objective has been won or lost
Third turn with no enemy visible and no incoming fire